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Claude
Ask for editor chrome restyles (colors, fonts, panels). The AI returns a theme JSON that applies live — then upload it from Community → Themes. Remember theme is off by default, so the editor starts from the default theme each visit.
Equirectangular image for lighting and optional background (.hdr, .exr, .jpg, .png).
W/A/S/D move · Q/E up/down · on Quest: left stick moves, right stick turns/up-down · right grip cycles modes (incl. off).
Pick a camera mode (Orbit, Map, Trackball, Fly, First person or Off) in the Controls tab. Reset returns to the start view (4 m back at eye height; Orbit circles the scene origin).

Upload images or text files here to reuse as prompt context. In Chat, tap 📄 to pick from this library.

Generated VR program (active scenes + session blocks). Apply (or Live) hot reloads only the blocks you changed and keeps positions, scores and other state; Full reset rebuilds everything from scratch.

Clear first loads onto a blank scene. Layer keeps what is already there. Loading a scene again never stacks a second copy.

Restyle the editor in Chat → Theme, then upload the current theme here to share it.
OrbitControls, around the scene origin. Left-drag rotate · right-drag or Shift/Ctrl/⌘ + left-drag pan · wheel or middle-drag zoom · ←↑→↓ pan · Shift/Ctrl/⌘ + arrows rotate. Touch: one finger rotates, two fingers zoom and pan.
Keys work unless you are typing in a text field. Reset Camera View (Env tab) returns to the default view.
Xbox Series X|S, Xbox One, PlayStation and other USB or Bluetooth pads. The sticks drive the selected control: Orbit and Map: right stick orbits, left stick pans (Orbit: up/down zooms), LT/RT zoom out/in · First person: left stick walks, right stick looks · Fly: left stick moves, right stick looks, LB/RB down/up · Trackball: sticks not used · Y switches Orbit/First person · View resets the view. Press any button after connecting so the browser picks it up. Headset controllers in VR are separate and keep their own mapping.
Fixed keeps the windows where they open. Follow headset lets them catch up gently when you turn or walk away, staying upright in front of you. Also on the Environment panel in VR (Windows: Fixed / Follow head).
Desktop and phone only. In a headset, the thumbsticks still move you (see Environment → Navigation).
Libraries this page loads for generated scenes. The AI is told which ones are on, and scene code can load any of them on demand with await gsRequire('name').
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